INFORMATION TECHNOLOGY - PROGRAMMING FOR ELECTRONIC GAMES
Center and South Campuses
The IT program emphasizes the use of computers to solve business problems. The curriculum currently consists of the following six specialties: IT Applications Professional, IT Professional, IT Networking Specialist, IT Programming, IT Programming for Electronic Games, and IT Web Programming.
Please contact the program advisor at 445-7167 for the most current course and program specialty offerings.
The Information Technology - Programming for Electronic Games program will allow students who are interested in programming techniques used in the electronic gaming industry to gain critical base line skills in techniques involved in the programming of electronic games and simulation applications. Students will learn about trends and career opportunities in the electronic games industry. Students will learn skills necessary to become viable developers in a myriad of programming fields. These skills may be applied in the advertising industry which has realized the value of electronic games to assist in the marketing of products and services. There has been an explosion of internet based games in a race to capture customer loyalty and persistence, games that have been developed using object oriented programming, Flash and games development tools utilizing Uniform Modeling Language (UML).
ASSOCIATE OF APPLIED SCIENCE DEGREE REQUIREMENTS
(Minimum 65 Semester Hours)
A. Career Preparation and Related Courses
| Course |
Course Title |
Suggested Sequence |
Sem Hrs |
| ITCS-1010 |
Computer & Information Processing Principles |
X |
|
|
|
4.0 |
| OR |
|
| ITCS-2335 |
Foundations of Business Information Technology |
X |
|
|
|
4.0 |
| AND |
|
| ITCS-1950 |
Introduction to Game Development |
X |
|
|
|
4.0 |
| ITWP-1000 |
Introduction to Web Programming |
X |
|
|
|
3.0 |
| ITCS-2530 |
C++ Programming 1 |
|
X |
|
|
4.0 |
| MACA-1055 |
Digital Layout: Adobe |
|
X |
|
|
4.0 |
| MACA-1160 |
Previsualization |
|
X |
|
|
4.0 |
| ITCS-2000 |
Game Programming in Direct X with C++ |
|
|
X |
|
4.0 |
| MACA-1320 |
Introduction to Photoshop |
|
|
X |
|
4.0 |
| MATH-1410 |
College Algebra |
|
|
X |
|
4.0 |
| MACA-2720 |
Flash Multimedia 1 |
|
|
|
X |
4.0 |
| ITCS-2050 |
Advanced Game Development |
|
|
|
X |
4.0 |
| MACA-2510 |
Introduction to 3D |
|
|
|
X |
4.0 |
| BCOM-2050 |
Business Communications |
X |
X |
X |
X |
4.0 |
| |
51.0 |
B. Arts and Sciences Component.................................................. minimum sem hrs 18
Students should plan Arts and Sciences courses dependant on the transfer institution. Students should plan Arts and Sciences courses with a counselor, academic advisor, or program advisor.
- Group II requirement is met by successfully completing MATH-1410.
C. Elective Courses ...................................................................................... none required
D. Certificate Option
Certificate in Information Technology - Programming for Electronic Games
| Course |
Course Title |
Suggested Sequence |
Sem Hrs |
| ITCS-1010 |
Computer & Information Processing Principles |
X |
|
|
|
4.0 |
| OR |
|
| ITCS-2335 |
Foundations of Business Information Technology |
X |
|
|
|
4.0 |
| AND |
|
| ITCS-1950 |
Introduction to Game Development |
X |
|
|
|
4.0 |
| ITWP-1000 |
Introduction to Web Programming |
X |
|
|
|
3.0 |
| ITCS-2530 |
C++ Programming 1 |
|
X |
|
|
4.0 |
| MACA-1055 |
Digital Layout: Adobe |
|
X |
|
|
4.0 |
| MACA-1160 |
Previsualization |
|
X |
|
|
4.0 |
| ITCS-2000 |
Game Programming in Direct X with C++ |
|
|
X |
|
4.0 |
| MACA-1320 |
Introduction to Photoshop |
|
|
X |
|
4.0 |
| MATH-1410 |
College Algebra |
|
|
X |
|
4.0 |
| MACA-2720 |
Flash Multimedia 1 |
|
|
X |
X |
4.0 |
| ITCS-2050 |
Advanced Game Development |
|
|
|
X |
4.0 |
| MACA-2510 |
Introduction to 3D |
|
|
|
X |
4.0 |
| BCOM-2050 |
Business Communications |
X |
X |
X |
X |
4.0 |
| |
51.0 |